![]() Why two years, you ask? Because that's when work on this fan game started, in Game Maker 5.3a, (Call me crazy if you will!) instead of 7.0, for a lot of reasons. The same goes for the corkscrew run, as every attempt to make them resulted in a nightmare, and I have much bigger plans than to recreate one forgettable gimmick from Sonic 2. It keeps cutting off her tail and hair!) or a classic-emulating fan game.Īs for the jump sprites, I just recolored Tails' ball animation (without the tails, obviously.) and rendered a trail of flames over it in the game engine, so that will never get done. Despite how much I loved the look and color of CylentNight's Blaze sprites, almost none of the frames were actually useful for a real game, consisting mostly of useless poses, so I decided to "finish" it.Īlthough the sheet is still missing her jump sprites and the trademark corkscrew run, it's complete enough to implement into a Sonic 2 rom hack (Which I wanted to do, but lack mad ASM hacking skills, and SonicSprite sucks at replacing sprites larger than the ones originally there. I've been working on what is possibly the last fan game anything I get myself involved in, and it's simply labeled "Sonic & Blaze", which draws heavily from the retro style, but I lacked a complete sprite sheet for Blaze the cat. ![]()
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